A CHIP-RACING LEAGUE / BUILT AROUND THE TRADE-OFF
SPEED HAS A
POWER BILL.
Tune a fictional chip racer. Trade raw speed for cooling and efficiency. Run the challenge. Find your edge.
A short burst. Speed carries 65% of the score.
COBALT CLASS
MORE CLOCK.MORE HEAT.
RUN COMPLETE / SIMULATED RESULT
0 / 1,000
YOUR DEVICE / YOUR PERSONAL BESTS
LOCAL GRID.
Fictional points. No cash value. Compare scores within the same circuit. Rankings stay in this browser.
| DRIVER / TRACK | SCORE | SETUP |
|---|---|---|
| No saved runs. Set the first time. | ||
THE UTILITY LAYER
BUILD. RACE.
SET THE RULES.
VSKD is the planned application token for custom league track creation and votes on future challenge rules.
Available now · Free local simulation
Planned · Contracts not connected
No token is required to use this lab. No wallet connection, rewards or transactions are simulated.
Open the model — every trade-off, no mystery +
This is a deterministic fictional model, not a GPU benchmark. Identical settings and track always return the same result. It does not measure your hardware, mining returns or network conditions.
Clock c is in GHz, cooling k is 0–100, power limit p is in watts. Track heat multipliers h: Sprint 1.00, Endurance 1.18, Eco 0.92.
Demand = 35 + 17 × c²
Core draw = min(Demand, p)
Total draw = Core draw + 0.3 × k
Temperature = 30 + Core draw × 0.32 × h − 0.35 × k
Throttle = clamp(1 − max(0, Temperature − 78) × 0.018, 0.4, 1)
Throughput = c × 100 × min(1, p / Demand) × Throttle
Efficiency = Throughput / Total draw
Fictional lap time (seconds) = 12000 / Throughput
Score = round(1000 × (w × min(Throughput / 400, 1) + (1 − w) × min(Efficiency / 2.2, 1)))Speed weights w: Sprint 0.65, Endurance 0.40, Eco 0.20. Cooling adds power draw, so colder does not always mean a better score. The fictional lap length is normalized to 12,000 model units for every track. Lap time is a simulation outcome, not the three-second animation duration. Results use full precision; displayed metrics are rounded.