07
SIM LAB / ONLINE

A CHIP-RACING LEAGUE / BUILT AROUND THE TRADE-OFF

SPEED HAS A
POWER BILL.

Tune a fictional chip racer. Trade raw speed for cooling and efficiency. Run the challenge. Find your edge.

01 / BUILD YOUR RUN
3-second local simulation · No hardware access

A short burst. Speed carries 65% of the score.

1.2 GHz4.0 GHz
PassiveFull blast
80 W360 W
02 / WATCH THE TRADE-OFFREADY TO IGNITE
07VS–07
COBALT CLASS
Original cobalt-blue and vermilion hard-surface chip racer cutting a high-speed cornerMORE CLOCK.
MORE HEAT.
EST. THROUGHPUT0 pts
EST. CHIP TEMP0 °C
EST. DRAW0 W

MODEL v1.0

YOUR DEVICE / YOUR PERSONAL BESTS

LOCAL GRID.

Fictional points. No cash value. Compare scores within the same circuit. Rankings stay in this browser.

DRIVER / TRACKSCORESETUP
No saved runs. Set the first time.

THE UTILITY LAYER

BUILD. RACE.
SET THE RULES.

VSKD is the planned application token for custom league track creation and votes on future challenge rules.

01Configure and race
Available now · Free local simulation
02Create league tracks & vote
Planned · Contracts not connected

No token is required to use this lab. No wallet connection, rewards or transactions are simulated.

Open the model — every trade-off, no mystery +

This is a deterministic fictional model, not a GPU benchmark. Identical settings and track always return the same result. It does not measure your hardware, mining returns or network conditions.

Clock c is in GHz, cooling k is 0–100, power limit p is in watts. Track heat multipliers h: Sprint 1.00, Endurance 1.18, Eco 0.92.

Demand = 35 + 17 × c²
Core draw = min(Demand, p)
Total draw = Core draw + 0.3 × k
Temperature = 30 + Core draw × 0.32 × h − 0.35 × k
Throttle = clamp(1 − max(0, Temperature − 78) × 0.018, 0.4, 1)
Throughput = c × 100 × min(1, p / Demand) × Throttle
Efficiency = Throughput / Total draw
Fictional lap time (seconds) = 12000 / Throughput
Score = round(1000 × (w × min(Throughput / 400, 1) + (1 − w) × min(Efficiency / 2.2, 1)))

Speed weights w: Sprint 0.65, Endurance 0.40, Eco 0.20. Cooling adds power draw, so colder does not always mean a better score. The fictional lap length is normalized to 12,000 model units for every track. Lap time is a simulation outcome, not the three-second animation duration. Results use full precision; displayed metrics are rounded.